Reflections Gold

Reflections Gold singles are available for purchase on CategoryOneGames.  Even if you don’t plan on buying one, this is your chance to take a look at each card that is available in the set.

A lot of Star Wars CCG players have never even heard of Reflections Gold and the story behind it.  There is a history to this Notorious set that needs to be told.

Reflections Gold remained an unknown to Star Wars players until rumor of it started on the internet in May 2005.  A member of Decktech.net posted some internal Decipher PDF documents discussing the ideas and creation of Reflections Gold.  These documents listed the mechanics and ideas behind the set as well as when Decipher was hoping to release them.

This lead to a lot of discussion about where these cards are at, if any were ever printed and if there was possibly a full set list or indication of what the cards did.

Decipher

Decipher knew they were losing the license at the end of 2001 and wanted to get one more set out before the license was gone.  Reflections sets were the best way that they could move older product with the least amount of work.  Decipher didn’t have much time left and were trying to get this product out the door with next to zero testing.

Decipher asked if they could have more time to get this set tested and released before they lost the license, they wanted an extension.  They were told no.  Decipher was already working with what would become the Star Wars Players Committee.  It was beneficial to them to keep these players around and playing this game even if they were no longer selling it.  These were the same people that would potentially buy their next game, The Lord of the Rings.

The Reflections Gold set was so overpowered that it would require you to own it if you planned to continue to play the game, meaning Decipher would have made a lot of money off this set from the small group of existing players.

Because of the fact that they wanted to work with this new Players Committee, Decipher designed new cards that would exactly like current cards without any text.  These would become known as the “Blank” cards.  These were the precursor to the Virtual Cards that the Players Committee uses today.

The idea behind the blank cards is that every 3 – 6 months a new text would be printed for these cards and rotate in and out.

Decipher then went to Lucas and asked if they could release all these cards as a free download to the players.  The problem is that Decipher would not be able to get these cards out to the players until after their contract had expired and were again turned down.

This lead the Players Committee to figure out how they were going to do Virtual Cards on their own without the help of Decipher and these pre-created cards.

Card Types

There are three different types of cards in this set.

Credits: Players would start the game with 5 points to use towards cards to have in your opening hand.  The “Credit” cards each had a value attached to them in the bottom right corner of the card with a gold diamond for each credit the card was worth.  Each of these cards was a preexisting card with the image turned sideways.  These cards were powerful cards that let you change how your opening game strategy.

Combo Cards: These were the combo Interrupt and Effects cards that we had grown accustomed to from Reflections II and Coruscant except much more powerful.  Decipher had taken cards that worked extremely well by themselves and put them with another card that also worked extremely well.  These cards were severely overpowered.

Blank Cards: These were new cards that had a blank text area that was going to be used by the new (at the time) Players Committee to give the players new cards every 3-6 months by inserting in new printed out text boxes for the cards.

Where they are now

In late 2006 a former seller of the game contacted me with information that he actually had a full set of the cards with extras.  This seller is close friends with many former Decipher employees and designers and has had many Decipher era Gems that he has passed along to me.

He sold me many of the extras that he had and decided to hold onto the rest.  Shortly after this he contacted me to let me know that because of an accident in his house, his whole set was gone and only had a few extras left that were not destroyed in the accident that he passed onto me.  Shortly after this, he gave the Star Wars Players Committee a scan of each card from the set.

The cards images were printed off on sticker stock and applied to WB cards for testing.  The printing quality is not great.

Because not much testing was put into these cards, not a lot of them exist.  That also means that they were not used in testing very often so the images and cards, for the most part, are in great condition.

Collecting

Most Star Wars players follow this timeline in their collecting habits.

  • Complete all sets through DS2
  • Complete the Episode 1 and Reflections Sets
  • Complete collecting the Tournament Foils and Oversized/Smaller cards
  • Collect the White Border Sets
  • Signed Cards
  • Try to Complete the Japanese Sets
  • Then What?
The next obvious step is Reflections Gold and Playtest Cards.  The problem is that these are almost impossible to find.

Reflections Gold cards have not been sold on eBay since 2007.  Playtest cards appear on eBay maybe twice a year.

CategoryOneGames is the only website you will find on the internet that actually has a near complete set of Reflections Gold cards available for sale.

It is now Your Time to buy these cards.  This is your chance to own something you will not find anywhere else.  Own a part of the history of the game that you love.

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About categoryonegames

Scott Church is the owner of www.CategoryOneGames.com - the Premiere Star Wars CCG Marketplace on the Internet.
This entry was posted in Star Wars CCG, Virtual Set 8.1 and tagged , , , , . Bookmark the permalink.

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